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-
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- Football Tactician 2
- ==================== TYPED BY SHARD - N&B
-
-
-
- The pre-requisite for fully appreciating FT2 is to be in charge of a club.
- Without any human manager the game will merely run in automatic mode.
-
- To become a manager, you'll have to apply for a job, initially with one of
- the smaller clubs.
-
- You can manage any club whose class is equal or below your own rating.
-
- As all human managers start with a rating of 3, most clubs in the lower
- division are accessible straight away.
-
- To manage better clubs you will have to win at least 4 matches on the trot.
-
- The game will run perfectly without a single human manager. But
- considering that FT2 is capable of handling up to 46 human managers, there
- is little point in that.
-
- To apply for a job, select the ACTION MENU. Then click on managers.
-
- Now choose one of the human managers. Say FRED. Click on JOIN. Now
- select the club you would like to join. If you are accepted, a logo will
- appear and confirm your appointment.
-
- Have fun and... good luck!
-
- For more details about keyboard action press F10.
-
- Talking Birds
-
- Please refer to Manual. The section entitled who's in charge will explain
- the mechanics of it.
-
-
- The File Menu.
- -------------
-
- LAST SEASON will load the fixtures and results from the last complete
- season. On your disk, this file is recorded as fixt_00.dat
-
- Once LAST SEASON is in memory, the current season is put on hold. Only
- friendly matches may now be played.
-
- Many functions will be disabled: save, new, kick-off, top scorers, etc are
- no longer available.
-
- The cursor will also change.
-
- We are now in REVIEW MODE.
-
- The whole idea of loading an old season whether from the LAST SEASON or
- from the LOAD SEASON boxes is to quickly view past results, maybe to check
- how you did against your next opponents.
-
- The obvious path to follow, in this mode, in to click on TABLES, then click
- on SELECT ANY WEEK. Full records will now be at your fingertips.
-
- Another useful feature is to load any logo in, click on it, and select
- FIXTURE LIST. You will be presented with the full history of that
- particular team during the season under review.
-
- Once in 'REVIEW MODE', the LAST SEASON box will now say RESUME.
-
- You have to click on RESUME if you want to exit REVIEW MODE and carry on
- with the default mode.
-
- The next box in this FILE MENU is SAVE. If you want to save your records
- click on this one at any time during the championship, except at the very
- end of the very last day, when it will instead appear as NEW SEASON.
- You'll have to click on NEW SEASON to save the ENTIRE championship for
- posterity. It will always be saved as FIXT_00.DAT. All fixtures will then
- be reset and a new season may commence with bank balances, skill levels and
- squads left unchanged.
-
- SAVE does a complete save of all squad and club records, replay list and
- results so far.
-
- But the week pointer will remain as it is.
-
- Whenever you click on SAVE, do make sure that your disk is NOT protected
-
- The next entry is NEW.
-
- This is an uncompromising feature. Everything gets reset to the original
- standard. You are in effect overwriting your records with the default
- files always held on disk.
-
- Needless to say full confirmation will be asked for and you will have to
- answer with the keyboard only.
-
- EDITOR , the next entry, gives you access to all 920 players.
-
- The names can be changed but skills and valuations require a password.
-
- LOAD SEASON is similar to LAST SEASON except that here you may choose which
- particular season you want to load: 0 is the one just gone. You may
- retrieve up to 21 seasons.
-
- Once this feature is active, you are in REVIEW MODE again, as confirmed by
- the rectangular cursor. A new box will now appear just underneath: SAVE
- AS.
-
- The season you have just loaded may be re-saved under any name from 1 to
- 20. Make sure you do not overwrite a season that you were particularly
- proud of.
-
- PROMOTIONS is only active during the early part of the season. It will
- re-arrange the two division as per entries shown under HONOURS.
-
- As all master files will be changed use with care.
-
- This covers all the options under the FILE menu.
-
- The Action Menu.
- ---------------
-
- VIEW CLUBS. This will show all clubs in your division together with their
- managers humans or otherwise.
-
- MANAGERS is a list of 46 ready-made user names. These are fully editable
- and have individual ratings according to their achievements.
-
- Money earned by these managers is also shown as well as their records.
-
- SELECT CLUB is one of the most used options in this game. You have to
- select a club in order to examine its squad and make the selection and
- strategic decisions that will win or lose a match.
-
- REPLAY is one of many options UNIQUE to Football Tactician.
-
- It gives access to the matches played last saturday in both divisions.
-
- Ideal to analyse your last game and see what went right (or wrong) and also
- to see how the other teams performed.
-
- CLASSICS is another replay facility except that here only selected golden
- matches are shown. In order to store a famous match in the classic section
- you need to call the archive routine further down.
-
- KICK OFF gets the ball rolling!
-
- All matches will be played in turn. Those involving no user-managers will
- have their result flashed for two seconds. The others will be played in
- full. First the relevant logos will be fetched from memory, then the match
- will start at a speed defined by the option menu. You'll have access to
- the two logos where substitions, marking, and change of tactics may be
- made. If you want to change the clock speed, press ENTER, - or + on the
- keypad.
-
- All matches will be played in a totally realistic way, whether they are
- shown or not. Computer opponents will organise their squads, change
- tactics or make substitutions according to the run of the play.
-
- KICK OFF may also be activated by clicking on the centre circle.
-
- Equally, once all the week's events have been reported, KICK OFF will occur
- automatically.
-
- Friendlies are played by getting two logos in the windows and hitting F.
- If any of the two logos showing is a user-manager, the match will be
- reported in full, otherwise only the result will show. Even so, the match
- will have been recorded .
-
- To replay it, press R on the keyboard
-
- ARCHIVE shows the state of the three recording banks. If you click on any
- of the 36 matches, the mouse will jump to the permanent section where up to
- five matches may be stored for good.
-
- VIEW REFS will list all 88 referees in the league together with their
- toughness record. Nine is deadly. One is a softy.
-
- This covers all the options under the ACTION menu.
-
- The TABLES Menu.
- ----------------
-
- TABLES In STANDARD mode, this box may be clicked to reveal a full division
- table except when the season hasn't started yet.
-
- In REVIEW mode, when the cursor is rectangular, this option is inactive,
- but league tables are then called from the SELECT WEEK option further down.
-
- FIXTURES Next week's fixtures are stored here.
-
- RESULTS Last week's results are shown here.
-
- TRANSFERS This is a complete list of all the players on the transfer list.
- Although the players ratings are shown the list does not reveal whether
- they are injured, suspended or with a low morale.
-
- Buying a player with rating of 100 may result in its new rating jumping to
- 107 simply because his old morale was low. To avoid buying a player with a
- long suspension or some bad injury, you are recommended to check his club
- logo first.
-
- This transfer list changes constantly. Computer players may put a player
- on the transfer list and remove him a few weeks later.
-
- Squad levels are not allowed to drop below 17. You'll find that if a squad
- is too depleted, a club will go into the transfer market automatically.
-
- TOP SCORERS This is where your players should show up if you're doing well
- in the league.
-
- SELECT ANY WEEK. A very useful option. You may view any week in the
- season. If you choose a week already played, you will see the results and
- the ful table for that particular week.
-
- If you choose a week not played yet, only the fixtures will appear.
-
- This feature is active in both STANDARD mode and REVIEW mode.
-
- HONOURS shows the major winners from the last completed season. It shows
- at a glance who will be promoted and relegated should you decide to call
- the promotion routine.
-
- THE CUPS All local and european cup entries are shown here.
-
- EC mini-leagues now operational.
-
- Cup draws vary from season to season.
-
- EURO POOL Players may be bought from this pool. Equally you may dispose of
- your unwanted players by giving them a free transfer.
-
- This covers all the options under the TABLES menu.
-
- The OPTIONS Menu.
- -----------------
-
- Most boxes under this menu are of the toggable type: ie they merely switch
- certain conditions on or off.
-
- Default settings will be saved to disk automatically.
-
- The NEWS option allows you to determine the amount of mid-week activity.
-
- Between eight and twenty four events including possible transfers will take
- place depending on the setting.
-
- SPEED The speed of match action is either slow, in which case each ball
- contest takes about two seconds, or normal, which lasts half a second, or
- fast which lasts 1/50th of a second.
-
- The effective duration of the action depends not only on this setting but
- on how many illustrations appear during the match. Offside flags,
- penalties, etc.. take a while to be displayed and slow things down a bit.
-
- You will find that intervening with the mouse during a match set to fast is
- not that easy. Press - on the keypad (repeatedly if necessary) to slow
- things down, then click on the logos.
-
- HIGHLIGHTS is another variable affecting the way a reported match will
- look.
-
- The default mode is HIGHLIGHTS which will report all major events: goals,
- shots, fouls, corners, penalties, injuries and tactics changes.
-
- When set to FULL COMMENTARY, the players names will be reported all the
- time. Home players will be on the left Away players on the right. The
- player actually controlling the ball is shown in blue.
-
- The other setting is GOALS ONLY which will only report the goals scored,
- who scored them and when.
-
- TRANSFERS amongst computer teams may either be automatic or off.
-
- You should remember that if automatic transfers are allowed, a great deal
- of player movement will take place, particularly if you have chosen the
- full weekly NEWS option.
-
- To reduce excessive player migration, you may either select BRIEF week
- events or turn TRANSFERS off periodically.
-
- Teams managed by user players will not embark on automatic transfers unless
- you allow your squad to be unduly depleted.
-
- This covers the option menu.
-
- The LOGO Menu.
- --------------
-
- The LOGO menu may be accessed both during the week and during a match.
-
- Some functions will be active all the time, others will be specific to
- either of these possibilities.
-
- SELECT gives you access to your squad (or to the opponent's squad!)
-
- During the week, all players can be reached and reshuffled (unless injured
- or suspended). During a match, only the first eleven may be reshuffled,
- and up to two substitutes may be brought on.
-
- Click on the player's name to activate a swap with another player.
-
- Some players have variable roles and may be switched from midfield to
- attack or midfield to defence. Or they may be played as wingers, or
- sweepers...
-
- Click on these columns to change the players roles.
-
- If you start a match with two goalies, or none, the program will rectify
- this anomaly automatically.
-
- BUY allows you to view the transfer list and buy a player, funds
- permitting.
-
- You can have up to 20 players in your squad.
-
- APPROACH allows you to approach any player from any club. There are some
- costs involved. And the player's market value will probably go up.
-
- There is no guarantee that the player will join you. You may have to
- approach him several times.
-
- STRATEGY. You have a choice a eight different strategies, each one with
- its own merit (and drawback). Consult your manual. The strategies are:
-
- Normal, off-side trap, high crosses, quick counters, through balls, steady
- build-up, sweeper system and break rhythm.
-
- Going for through balls for instance is only of value if you have one or
- two real attackers up front (ATT) with an above-average speed. On the
- other hand, they may be caught offside a few times...
-
- TACTICS have a significant bearing on the way the match progresses. Rough
- playing will knock the opposition but land you a few yellow cards. Falling
- in the box may earn the odd penalty, but also a booking and loss of
- possession. Again, see your manual.
-
- FORMATION is a non-accessible box. It merely confirms the current set-up
-
- NEXT WEEK not only informs you of your next opponents, but clicking on it,
- will load their logo and squad.
-
- Access to the opponents' squad will be allowed at any time, but, in match
- mode you will not be able to interfere with it.
-
- SELL allows you to put any of your players on the transfer list. Expect
- morale to drop when you try to sell a player. To remove a player from the
- transfer list, you'll have to click on UNLIST.
-
- INFO gives you historical information on your club. FINANCIAL displays the
- current bank balance and the various trading accounts. You will still be
- allowed to play if you go in the red, but purchases will be denied
-
- FIXTURE LIST is a useful option showing the entire season at a glance, with
- results for matches played. You can not only examine your own list, but
- that of any club in your division.
-
- In MATCH mode, some of the above options will be disabled , but one new one
- will appear: MARK OPPONENT.
-
- Marking an opponent will severely reduce his performance, but it will be at
- the expense of your overall rating.
-
- End of LOGO options
-
- The LOGO Menu.
- --------------
-
- The LOGO menu may be accessed both during the week and during a match.
-
- Some functions will be active all the time, others will be specific to
- either of these possibilities.
-
- SELECT gives you access to your squad (or to the opponent's squad!)
-
- During the week, all players can be reached and reshuffled (unless injured
- or suspended). During a match, only the first eleven may be reshuffled,
- and up to two substitutes may be brought on.
-
- Click on the player's name to activate a swap with another player.
-
- Some players have variable roles and may be switched from midfield to
- attack or midfield to defence. Or they may be played as wingers, or
- sweepers...
-
- Click on these columns to change the players roles.
-
- If you start a match with two goalies, or none, the program will rectify
- this anomaly automatically.
-
- BUY allows you to view the transfer list and buy a player, funds
- permitting.
-
- You can have up to 20 players in your squad.
-
- APPROACH allows you to approach any player from any club. There are some
- costs involved. And the player's market value will probably go up.
-
- There is no guarantee that the player will join you. You may have to
- approach him several times.
-
- STRATEGY. You have a choice a eight different strategies, each one with
- its own merit (and drawback). Consult your manual. The strategies are:
-
- Normal, off-side trap, high crosses, quick counters, through balls, steady
- build-up, sweeper system and break rhythm.
-
- Going for through balls for instance is only of value if you have one or
- two real attackers up front (ATT) with an above-average speed. On the
- other hand, they may be caught offside a few times...
-
- TACTICS have a significant bearing on the way the match progresses. Rough
- playing will knock the opposition but land you a few yellow cards. Falling
- in the box may earn the odd penalty, but also a booking and loss of
- possession. Again, see your manual.
-
- FORMATION is a non-accessible box. It merely confirms the current set-up
-
- NEXT WEEK not only informs you of your next opponents, but clicking on it,
- will load their logo and squad.
-
- Access to the opponents' squad will be allowed at any time, but, in match
- mode you will not be able to interfere with it.
-
- SELL allows you to put any of your players on the transfer list. Expect
- morale to drop when you try to sell a player. To remove a player from the
- transfer list, you'll have to click on UNLIST.
-
- INFO gives you historical information on your club. FINANCIAL displays the
- current bank balance and the various trading accounts. You will still be
- allowed to play if you go in the red, but purchases will be denied
-
- FIXTURE LIST is a useful option showing the entire season at a glance, with
- results for matches played. You can not only examine your own list, but
- that of any club in your division.
-
- In MATCH mode, some of the above options will be disabled , but one new one
- will appear: MARK OPPONENT.
-
- Marking an opponent will severely reduce his performance, but it will be at
- the expense of your overall rating.
-
- End of LOGO options
-
- The LOGO Menu.
- --------------
-
- The LOGO menu may be accessed both during the week and during a match.
-
- Some functions will be active all the time, others will be specific to
- either of these possibilities.
-
- SELECT gives you access to your squad (or to the opponent's squad!)
-
- During the week, all players can be reached and reshuffled (unless injured
- or suspended). During a match, only the first eleven may be reshuffled,
- and up to two substitutes may be brought on.
-
- Click on the player's name to activate a swap with another player.
-
- Some players have variable roles and may be switched from midfield to
- attack or midfield to defence. Or they may be played as wingers, or
- sweepers...
-
- Click on the RIGHT ROLE to activate the changes. The left role is the
- default position and is not accessible.
-
- If you start a match with two goalies, or none, the program will rectify
- this anomaly automatically.
-
- BUY allows you to view the transfer list and buy a player, funds
- permitting.
-
- You can have up to 20 players in your squad.
-
- APPROACH allows you to approach any player from any club. There are some
- costs involved. And the player's market value will probably go up.
-
- There is no guarantee that the player will join you. You may have to
- approach him several times.
-
- STRATEGY. You have a choice a eight different strategies, each one with
- its own merit (and drawback). Consult your manual. The strategies are:
-
- Normal, off-side trap, high crosses, quick counters, through balls, steady
- build-up, sweeper system and break rythm.
-
- Going for through balls for instance is only of value if you have one or
- two real attackers up front (ATT) with an above-average speed. On the
- other hand, they may be caught offside a few times...
-
- TACTICS have a significant bearing on the way the match progresses. Rough
- playing will knock the opposition but land you a few yellow cards. Falling
- in the box may earn the odd penalty, but also a booking and loss of
- possession. Again, see your manual.
-
- FORMATION is a non-accessible box. It merely confirms the current set-up
-
- NEXT WEEK not only informs you of your next opponents, but clicking on it,
- will load their logo and squad.
-
- Access to the opponents' squad will be allowed at any time, but, in match
- mode you will not be able to interfere with it.
-
- SELL allows you to put any of your players on the transfer list. Expect
- morale to drop when you try to sell a player. To remove a player from the
- transfer list, you'll have to click on UNLIST.
-
- INFO gives you historical information on your club. FINANCIAL displays the
- current bank balance and the various trading accounts. You will still be
- allowed to play if you go in the red, but purchases will be denied
-
- FIXTURE LIST is a useful option showing the entire season at a glance, with
- results for matches played. You can not only examine your own list, but
- that of any club in your division.
-
- In MATCH mode, some of the above options will be disabled , but one new one
- will appear: MARK OPPONENT. Marking an opponent will severely reduce his
- performance, but it will be at the expense of your overall rating.
-
-
-